As the battle goes on, the camera flows over and under its subjects to keep up with incoming challenges to the player: there’s climbing underneath the palm of a giant hand, chain-swinging between massive shoulders, frantic fighting on a gnarled wrist and a multi-stage showdown against Poseidon, the massive oceanic god that just manages to fit into an already crowded frame. God of War 3 starts with one of the most well-assembled spectacles in modern games, and though its impact dissipates over the course of your rampage it remains the crystallized form of God of War’s aspirations as a series. Kratos yells “Zeeeeuuusss!” so loudly it clips the game audio, which seems like enough background to get a fist-pumping action game going. Kratos has enlisted a race of behemoths to help him ascend Zeus’ stronghold, rend it piece by piece and finally exact revenge for, well. If you’re just joining us, God of War 3 starts with the repeatedly wronged Kratos on the cusp of crushing Zeus, the manipulative god presiding over Mount Olympus and a whole interactive diorama built out of bloody Greek mythology. If Metal Gear Rising hadn’t already taken it, ‘Revengeance’ would make a more fitting subtitle here than boring ol’ ‘Remastered’, but it is what it is: a beefed-up version of game all about having ancient, mythological beef. The conclusion of the God of War trilogy is an escalating series of endings itself, one gushing finality on top of another until the angriest man ever has stabbed, screamed, torn and wrenched apart every last thing in a Greek pantheon of grim-faced gods.
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